

I would suggest trying the first method before this one if you are editing the EA worlds. Quick Method (but more experimental) (I call this the 'Second Method')ĭevised by me, improved by hotroxy777 Please note: This method seems to work fine on unoccupied user made worlds, but not so well on some of the EA worlds (users are having an 'Out of memory' error). Havockitten suggests making sure the global layer name is correct- see this post for details. Removing sims- some people have had problems with inhabited worlds, you could remove the population by either entering edit-in-game mode and evicting sims to the clipboard, then deleting them, or else using Awesomemod and the command 'destroyallhumans'.įorther information: computertech82 suggests editing and saving the world in EIG mode prior to exporting- details here: Choose File> Save as and give your world a NEW name in CAW. Give your world a name, description and thumbnail in CAW. I can also go to Edit in Game and it looks good there too - though any sims inhabiting the world are standing outside their homes.ĥ. It may take a while to open and may look weird at first (trees were black for at least two minutes after it appeared the file was fully loaded).

Save your world in S3Pe- just click SAVE not SAVE AS.Ĥ. (Exception- you might want to keep the city resource if you wish to make an amended version of Bridgeport, or the vacation resource if you with to make a vacation replacement world.

Those files give the world its identity and type, so you do not want to copy those. When it has finished, delete the following resources if they are present: WPID 0xF609FD60 and UNKN 0x296A6258. Click okay, and let S3PE import those files.ģ. Click replace duplicates, use resource names, and compress- choose NO if it asks do you want to autosave. It can be any INSTALLED world, you can't really use a S3Pack for this.

Choose Resource> Import> From package, and browse to the world you want to open- for example, Bridgeport.world or France.world. Inkantator has made a great tutorial with images for this method, take a look at Post #30 for this. Originally devised by HystericalParoxysm, drowssap and others who experimented with this. Original Method (I call this the 'First Method')
